Monday, 5 December 2016

Building TRNG plugins with VS 2013 Community

Paolone’s instructions for building plugins for his Tomb Raider Next Generation (TRNG) engine are based on Visual Studio 2010. [link]

I am using Visual Studio 2013 Community Edition and will report my experience in this post.

Tuesday, 1 November 2016

TRLE File Formats *.prj

Program: Tomb Raider Level Editor winroomedit.exe
Description: Project file
Document: Version: 1.0

aktrekker’s excellent documentation of the TRLE project file format can be downloaded here.

Here is a template for the hex editor, HexEdit [link].

Place the template in C:\Users\<username>\AppData\Roaming\ECSoftware\HexEdit\.

Wednesday, 12 October 2016

TRLE File Formats savegame.*

Program: Original tomb4.exe (TR4/TRLE)
Description: Savegame file
Document: Version: 0.1

Tuesday, 20 September 2016

Building TRViewer – part 7

I found that TRViewer wouldn’t run on Windows XP.

Got a “Not a valid Windows 32 application” error.

The only change I had to make was to set the Linker>System>Minimum Required Version property in the Property Pages to 5.01.


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Sunday, 28 August 2016

Delphi 10.1 Starter Edition Free Until 9 Sep 16

EDIT: Looks like Embarcadero have extended the offer after 9 Sep 2016 so try the promotional link below if interested because it might still be active.

The non-commercial, feature limited version of Delphi 10.1 is available for free for a limited time.

You need to register with Embarcadero before downloading the web installer.

The main installation will apparently involve a 2.2 GB download.

Delphi Starter Edition is a good IDE for beginners interested in learning Delphi.

Windows 7 or above required.

Some discussion about it at,33792.0.html?PHPSESSID=lrhb3an0qjgqki5fejv42dgpq4

Wednesday, 9 March 2016

Metasequoia Script for Reference

RedRogueXIII has some Metasequoia Scripts on GitHub that can be studied to see how to create dialogs for your Metasequoia scripts.

The script didn't work for me because for some reason the target object was not being set. I had to hardcode the target object. Since I had only one object in the target list I had to make sure I clicked on it for it to be set.

The script moves the selected vertices in a source object to the surface of the target object if a ray from the vertices in the chosen direction intersects a face of the target object.

The faces in the target object must be all triangles.

Tuesday, 23 February 2016

Copy a TRLE animation frame to an XNALara pose

Run animation

In this tutorial I will be using XNALara Posing Studio (XPS) 11.4 by XNAaraL from and replicate a pose from a Tomb Raider Level Editor (TRLE) wad animation.