Monday 5 December 2016

Building TRNG plugins with VS 2013 Community

Paolone’s instructions for building plugins for his Tomb Raider Next Generation (TRNG) engine are based on Visual Studio 2010. [link]

I am using Visual Studio 2013 Community Edition and will report my experience in this post.

Tuesday 1 November 2016

TRLE File Formats *.prj

Program: Tomb Raider Level Editor winroomedit.exe
Description: Project file
Document: Version: 1.0

aktrekker’s excellent documentation of the TRLE project file format can be downloaded here.

http://www.geocities.ws/cyber_delphi/articles/trproject.doc

Here is a template for the hex editor, HexEdit [link].

http://www.mediafire.com/file/4ev85hdnjkqce5c/_prj.xml

Place the template in C:\Users\<username>\AppData\Roaming\ECSoftware\HexEdit\.

Wednesday 12 October 2016

TRLE File Formats savegame.*

Program: Original tomb4.exe (TR4/TRLE)
Description: Savegame file
Document: Version: 0.1

Tuesday 20 September 2016

Building TRViewer – part 7

I found that TRViewer wouldn’t run on Windows XP.

Got a “Not a valid Windows 32 application” error.

The only change I had to make was to set the Linker>System>Minimum Required Version property in the Property Pages to 5.01.

MinRequiredVersion


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Sunday 28 August 2016

Delphi 10.1 Starter Edition Free Until 9 Sep 16

EDIT2: Embarcadero now offer a free full featured community version of Delphi for non commercial use.

https://www.embarcadero.com/products/delphi/starter 

EDIT: Looks like Embarcadero have extended the offer after 9 Sep 2016 so try the promotional link below if interested because it might still be active.
The non-commercial, feature limited version of Delphi 10.1 is available for free for a limited time.
You need to register with Embarcadero before downloading the web installer.
The main installation will apparently involve a 2.2 GB download.
Delphi Starter Edition is a good IDE for beginners interested in learning Delphi.
Windows 7 or above required.
https://www.embarcadero.com/products/delphi/starter/promotional-download
Some discussion about it at
http://forum.lazarus.freepascal.org/index.php/topic,33792.0.html?PHPSESSID=lrhb3an0qjgqki5fejv42dgpq4

Wednesday 9 March 2016

Metasequoia Script for Reference

RedRogueXIII has some Metasequoia Scripts on GitHub that can be studied to see how to create dialogs for your Metasequoia scripts.

https://github.com/RedRogueXIII/MetasequoiaScripts

The script shrinkwrap.py didn't work for me because for some reason the target object was not being set. I had to hardcode the target object. Since I had only one object in the target list I had to make sure I clicked on it for it to be set.

The script moves the selected vertices in a source object to the surface of the target object if a ray from the vertices in the chosen direction intersects a face of the target object.

The faces in the target object must be all triangles.

Tuesday 23 February 2016

Copy a TRLE animation frame to an XNALara pose


Run animation

In this tutorial I will be using XNALara Posing Studio (XPS) 11.4 by XNAaraL from http://xnalaraitalia.deviantart.com/ and replicate a pose from a Tomb Raider Level Editor (TRLE) wad animation.