- Each Object Type requires unique id number (uid) < 2**63
- Each closing brace must be on its own line
- For Vertices, PolygonVertexIndex, Materials arrays need number of elements in array e.g. Vertices *(number of vertices x 3) {
- Negative polygon vertex index created by bitwise not of actual vertex index
- https://banexdevblog.wordpress.com/2014/06/23/a-quick-tutorial-about-the-fbx-ascii-format/
- https://github.com/mont29/blender-io-fbx/blob/master/io_scene_fbx/export_fbx_bin.py
Tuesday, 18 April 2017
FBX ASCII 7300 (2013) File Format
Wednesday, 5 April 2017
WIP: WadViewer
Version: 0.4
Status: Released
WadViewer is TRViewer adapted to open/save .wad files.
It was created for the purpose of importing .3ds files directly into a .wad file so a lot of the TRViewer functionality has been disabled since it is incompatible with .wad files.
WadViewer.exe must be copied into an existing TRViewer folder to work.
WARNING: Use only on a copy of your .wad or have a backup of your .wad. The program has not been tested much.
http://www.mediafire.com/file/k85oxnm5k5i8vz7/WADViewer_4.zip
Status: Released
WadViewer is TRViewer adapted to open/save .wad files.
It was created for the purpose of importing .3ds files directly into a .wad file so a lot of the TRViewer functionality has been disabled since it is incompatible with .wad files.
WadViewer.exe must be copied into an existing TRViewer folder to work.
WARNING: Use only on a copy of your .wad or have a backup of your .wad. The program has not been tested much.
http://www.mediafire.com/file/k85oxnm5k5i8vz7/WADViewer_4.zip
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