teme9 posted a technique for getting a UV mapped model into a Tomb Raider Level Editor (TRLE) wad [link] but since the information is scattered throughout the thread I decided to gather it all together here.
Tutorial for Blender 2.80 is here [link].
Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts
Sunday, 1 December 2019
Wednesday, 20 November 2019
UV mapped model to TRLE wad using Blender 2.80
teme9 published a technique for converting a UV mapped model to a form that was suitable for a Tomb Raider level Editor (TRLE) .wad file using Blender 2.7x.
https://www.tombraiderforums.com/showthread.php?t=208076
This post is an update of teme9’s tutorial for Blender 2.80.
https://www.tombraiderforums.com/showthread.php?t=208076
This post is an update of teme9’s tutorial for Blender 2.80.
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