Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Sunday, 1 December 2019

UV mapped model to TRLE wad using Blender 2.79

teme9 posted a technique for getting a UV mapped model into a Tomb Raider Level Editor (TRLE) wad [link] but since the information is scattered throughout the thread I decided to gather it all together here.

Tutorial for Blender 2.80 is here [link].

Wednesday, 20 November 2019

UV mapped model to TRLE wad using Blender 2.80

teme9 published a technique for converting a UV mapped model to a form that was suitable for a Tomb Raider level Editor (TRLE) .wad file using Blender 2.7x.

https://www.tombraiderforums.com/showthread.php?t=208076

This post is an update of teme9’s tutorial for Blender 2.80.