- Each Object Type requires unique id number (uid) < 2**63
- Each closing brace must be on its own line
- For Vertices, PolygonVertexIndex, Materials arrays need number of elements in array e.g. Vertices *(number of vertices x 3) {
- Negative polygon vertex index created by bitwise not of actual vertex index
- https://banexdevblog.wordpress.com/2014/06/23/a-quick-tutorial-about-the-fbx-ascii-format/
- https://github.com/mont29/blender-io-fbx/blob/master/io_scene_fbx/export_fbx_bin.py
Tuesday, 18 April 2017
FBX ASCII 7300 (2013) File Format
Labels:
3D modelling,
file formats
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