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Saturday, 12 July 2014

Metasequoia Script – Import MilkShape3D *.ms3d

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Here is a script that imports a model from a MilkShape3D *.ms3d file. The script uses Python 3 modules, syntax and objects so can only be ...
Tuesday, 8 July 2014

Keynote *.mqx file format

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The Keynote plugin for Metasequoia stores its animation data in an XML text file with the file extension *.mqx. I created the following si...

Mikoto *.mkm file format

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Mikoto can export its animation data to a text file with the file extension *.mkm. I created the following simple animation in Mikoto to s...
Monday, 7 July 2014

About Rotations in Skeletal Animation

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In skeletal animation, for every frame of an animation, the position of a bone’s origin (pivot point) and a bone’s rotation is stored for ea...
Wednesday, 2 July 2014

Mikoto2x instructions 2

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Since I now have the TR4 Lara Croft Metasequoia character rigged using Mikoto’s anchor method [ link ] I wanted to see if Mikoto2x could exp...

Animating with Mikoto – part 9

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To use the spherical deformation method in Mikoto the name of the object containing the mesh to be deformed must begin with s def: . Do not ...
Monday, 30 June 2014

Tip for Quaternion Multiplication by Hand

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Here is a technique for multiplying two quaternions by hand so you do not have to remember the formula mentioned in my introduction to quate...
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